32px etc show fine, but if I add a basic 128px, 512px, etc. ico to your HTML5 project, THAT's also screwed, by the looks of it. so THANK YOU!Īlso, just to add - when adding a reasonably-sized. Not impressed.Ģ) - You guys are legends! - I was beyond frustrated with this - (I've also got the correct logos etc, all in place, and completely ignored by GMS' android builder.). The irony is that it still PRODUCED these images (I checked, and they're actually built, in my project), but just completely ignores them when building.ġ) Yoyo? - It's a bit **** that this is STILL not working correctly, and needs all manner of fudging to actually do what should be a 10 second automated task. The root folder for my projects was "GMS Projects", so I replaced the space with an underscore - same issue. " fatal: C:\GMS: 'C:\GMS' is outside repository" I am STILL having the exact same problem - I can't generate adaptive icons, as I'm using source control, and get a weird error - thought it might be to do with spaces in the path, but nope, moved project, same issue.Īlso tried moving the source images into the project etc, as I was getting this error:. Hope this helps those other helpless people trying to reach their deadlines and facing such inexplicable problems that come from nowhere in GMS2.Ĭlick to expand.Mate! - and of course - Thank you so much for this info / workaround! "No Adaptive Icons? Fine, use the normal ones."Īs always that had to be "work-arounded", since something so simple will probably take ages to be to fix for a specific deploy, do as follows:ġ - Go to the path: " %programdata%\GameMakerStudio2\Cache\runtimes\runtime-.2.2.297\android\runner\ProjectFiles\src\main\res\", as suggested by - Copy the following folders to a backup folder of yours: ģ - In GMS2, select the deploy platform and click in the clear button (confirm the cleaning in console).Ĥ - Back in that path's folder, enter each one of those folders and delete everything (6 of them should have 3 files, and 1 should have only one file).ĥ - Copy for each dpi folder, the corresponding dpi image you want, changing it's name to icon.pngĦ - The "drawable-hdpi" folder can receive the same image as on "drawable-hdpi-v26" It's pretty frustrating to need something so simple working as expected. I tried everything by cleaning, re-setting all icons in the dpi based icon tab, cleaning the cache, uninstalling the game from the device and re-installing it, YYC and VM. You could back those up too and then edit them directly in that folder, but note that this will affect ALL builds of ALL projects!!!! So only do this if you really must export with icons now and can't wait for a few days until support gets back to you. On my PC this is located at: &programdata%\GameMakerStudio2\Cache\runtimes\runtime-2.2.2.297\android\runner\ProjectFiles\src\main\res\ Check your own icons against the ones found there to make sure they are the same format. You can get the base icons used to build all your projects from the current runtime Android folder. If the icons are all saved correctly in that location then it might be worth checking your icon formats against those of the official runtime. You can open the project from the Help > Open In Explorer option, and then browse to the section of the project: o ptions\android\icons The next thing to do is go into the Project directory and check the Icons are actually saved correctly. The first is to simply clear the asset cache (clicking the "broom" icon at the top of the IDE) and seeing if that refreshes the icons. then there are a few things that you can try to fix this. Hi there! I've not seen this issue before, so I'd suggest first of all that you file a bug with a link to the project showing the issue.
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